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Magic damage necromancer loop hero
Magic damage necromancer loop hero







River cards will increase the effectiveness of nearby landscape tiles, like doubling the HP of mountain tiles. Must be unlocked, but allows rivers to pass over road tiles. Meant to balance the attack speed and river build.Īll forest and thicket tiles in a line with the Temple are turned into Burned forest, which increases magic damage. Introduced with the June update, Maquis will decrease enemy strength while increasing their attack speed.

magic damage necromancer loop hero

On my last Necro run I had a level 2 blue ring until loop like 9 because it had +1 Skeleton and +.81 Skeleton Level. Grants a stack of resources, and Gargoyles will now spawn across the loop. For all classes, the reduced range for stats on Yellow and Orange items very frequently makes those items garbage (except on the Rogue where Crit Chance/Crit Damage/Bonus Evasion all seem to scale fairly well even on Yellow/Orange). Towns provide a bigger boost to XP gains than regular Suburbs. Reduces enemy attack speed by 1 percent, reduces hero attack speed by 0.5 percent. Improves the daily healing rate over the standard Meadow card. Will no longer swap cards and will spawn Tomes in fights nearby. Grants you a Witch hut card you can place wherever you want. Spawns a ranged Goblin Archer on all nearby tiles. Spawns Sirens and Jellyfish after Chapter 3. Also spawns a Ziggurat tile adjacent to the desert tiles. Spawns a powerful Sand Spirit in 1/3 of fights across the loop, on any tile. Spawns Harpies, but grants a lot of the resource "Noticeable Changes." You can build one and then delete the center tile to prevent Harpies from spawning. Spawns Fishmen on tiles next to the Road. Will sometimes steal an item from your inventory or loadout. Strong, fast attacking enemies that are a bit like Goblins. Works very well placed next to the boss tile.

magic damage necromancer loop hero magic damage necromancer loop hero

These guys are tough and can be run-ending.ĭevours any enemy that falls below 20 percent health, killing them instantly. Spawns Wooden Warriors that reflect damage back at the hero.īlood Path spawns a Blood Clot, high damage enemies with high evasion. Spawns a Field of Blades, an active tile that gives any creature on the tile a 200 percent damage critical hit on the first strike. A Ransacked Village spawns Ghouls for three loops then transforms into a Count's Lands, basically an upgraded village that heals more and provides better quests.









Magic damage necromancer loop hero